SAV-format files), import this save-state file instead from the emulator's File menu. To play the custom stages, either load up the game ROM in the emulator or real GBA with the save file included in the zip or, if that doesn't work (some WoS readers have experienced problems with the. Hyper Lode Runner SE (does the "S" stand for "Special"? "Super"? "Save"? Or perhaps simply "Stuart"? Who can tell?) contains four custom stages, each with two interlinked sections (this is the highest number of stages the editor will let you create at one time), designed by your reporter for an increasingly-taxing challenge but without the soul-crushing savagery of the standard game. (This function isn't available, so far as your reporter knows, on Flash carts for the GB.) By putting it on the Advance, the special edition takes advantage of the GB emulator's save states, which enable the custom levels to be transferred to a real machine. ![]() This WoS-exclusive special edition of HLR actually runs via the " Goomba" Gameboy emulator for the Gameboy Advance, which might seem like a strange way of doing things, but was chosen so that SE could be played on real portable hardware as well as via emulation. resulting in the nice easy opening stage of Hyper Lode Runner SE's four custom levels. ![]() Accordingly, World Of Stuart proudly welcomes all alert viewers to - Hyper Lode Runner SE! And thanks to emulation, for the first time ever it's also now possible to share user-created Hyper Lode Runner levels with other players. Only got 20 minutes to spend with a game, but the save points are an hour's play apart? Not a problem any more. Whether it's the use of save states to get round bits of a game that you just couldn't beat and finally accessing all the other levels you paid for but never got to see, or saving progress where checkpoints were once just too far apart for modern attention spans, emulated gaming finally lets players dictate the terms of their playing according to their own desires. From fixing bugs, to increasing the speed of games which were once unplayably slow, to simply making things look nicer, emulation has frequently added functionality to previously-flawed titles, and nowhere is this better illustrated than by the addition of save capabilities. In your reporter's Emulation Zone columns for PC Zone magazine, a recurring theme was how modern emulation doesn't just recreate the gaming of the past, it often actually improves it too. There's no battery save, no password that'll bring them back, no way (as far as your correspondent has ever been able to ascertain, anyway) of sending them via the GB's link cable to another person's machine, nothing at all you can do with your hard work except play your own levels for a while (fairly pointlessly, since you already know how to beat them) and then switch off.Ī live-action shot of editing in progress. Hyper Lode Runner will quite happily let you spend hours creating splendid, fiendish levels with its easy-to-use, highly-functional editor - the only trouble is, as soon as you switch the Game Boy off, they're lost forever. The strange and mystifying thing about Hyper Lode Runner when viewed in that context, though, is that the cartridge doesn't have any save memory. Now, there's nothing particularly weird about that, of course - Lode Runner games have often come with level editors. Hyper Lode Runner includes an Edit mode, in which you can design your own levels for the game. The clue, chums, is in the screenshot above. ![]() Until now, a strikingly pointless option. And what IS the most insane thing about it? Read on, little guy! It's a remarkable piece of software, notable for being absolutely insanely hard (most people give up crying by level four of the 50), but amazingly, the difficulty isn't the most insane thing about it. Now an alarming 15 years old, Hyper Lode Runner was one of the original Game Boy's earliest releases, a Japan-only title which your intrepid correspondent picked up in one of the exciting import-game-stuffed electronics shops which used to litter Tottenham Court Road in London, before Nintendo started having anyone selling import games beaten to death with cricket bats. (By which we mean, "another Lode Runner-related feature, and also an excuse for a really weak headline pun".) In said feature, WoS viewers were promised something related to its vanilla-GB predecessor Hyper Lode Runner, and since WoS is the website that keeps its promises, here are some coconuts. Or: How I Fell In Love With The Modern WorldĮven viewers who aren't all that alert may well be able to recall the very recent WoS feature on the splendid Gameboy Advance version of veteran platform game Lode Runner.
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